## Gaea 2.1.2

* Houdini Server would not start.
* Bypassing multiple nodes could fail a build.
* 8K OBJ export could fail or run out of memory.
* Mesher would not export resolutions higher than the build resolution.
* Build Settings link in Build Dialog could crash.
* Backup copy of old files was not saved properly.
* Improved handling of bookmarks.
* Unreal Node would not work when Don't Resize option was used.
* Several other internal fixes.

## Gaea 2.1.1

### **General Fixes**  
* **Critical Fix for Stale Caches** – Resolves long-standing cache handling issues.  
* **Improved Save System Stability** – Ensures safer project saves.  
* **Fixed Memory Leak in Data View UI** – Prevents excessive memory usage.  
* **Enhanced Readouts in Stats Data View** – Displays **project information** when no node is selected.  
* **Color Picker Bug Fixed** – Changing **Hue** now updates the color correctly.   
* **Color Editor Fix** – Numeric entry now **properly recognizes values**.  

### **Node & Processing Fixes**  
* **LightX Node Fix** – Secondary outputs are now correctly treated as masks.  
* **Large Blur Radius Fix** – Prevents rare artifact generation.  
* **Volcano Example Load Fix** – Ensures successful loading.  
* **Houdini Export Timeout Fixed** – Now processes **8K terrains** reliably.  
* **Pockmarks Node Fix** – Now respects **scale range**.  
* **Dilate Node Fix** – Prevents data contamination from previous nodes.  

### **UI & Workflow Fixes**  
* **Prevented Accidental Modifier Reordering** – Eliminates unintended dragging.  
* **Fixed Bookmarked Node Crash** – Prevents errors if a bookmarked node is missing.  
* **Dropped File Behavior Fix** – Closing the **Start Window** when dropping a file now works as expected.  
* **File Open Warnings** – Now alerts users when changing files while nodes are actively building.  
* **Improved License Activation for IT Admins** – Critical fix for enterprise setups.  
* **Hide License Button When Licensed** – Onboarding UI now correctly reflects licensing status.  